In this game Prehistoric art comes to life.
The player controls a painted character, platforming and exploring the neolithic world on the walls of a cave. The game is puzzle platformer metroidvanya situated in the neolithic period. The painted character and animals have a direct impact on the objects of the real cave: plants, ridges, rocks. This means all enemies must be designed to interact with the cave world in a meaninful way. In the videos you can see the player first uses the goats as a way to destroy barriers a skill he will acquire later after defeating the final boss.
I worked on it for 6 months and it was a great exercise of my studies in game development. I was the game designer, level designer, coder and artist. Sadly it wasn't completed due to it's big scope and the lack of a team. I hope to be able to finish it one day.
Here's the GDD:
https://docs.google.com/document/d/1F33OA5kkk7Wjp70fYkMNtgNhBifOKiZ31K8JIHE9VVg/edit?usp=sharing
Here i show the areas the player unlocks after acquiring the spear: destroying grass, fighting goats and platforming with the pole vault skill.
Here i show the areas unlocked once the player acquires the dash and the flow state skills. An ability to redirect whatever speed you currently have to a new direction.