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Rupestre - Game and Level Design

In this game Prehistoric art comes to life.
The player controls a painted character, platforming and exploring the neolithic world on the walls of a cave. The game is puzzle platformer metroidvanya situated in the neolithic period. The painted character and animals have a direct impact on the objects of the real cave: plants, ridges, rocks. This means all enemies must be designed to interact with the cave world in a meaninful way. In the videos you can see the player first uses the goats as a way to destroy barriers a skill he will acquire later after defeating the final boss.

I worked on it for 6 months and it was a great exercise of my studies in game development. I was the game designer, level designer, coder and artist. Sadly it wasn't completed due to it's big scope and the lack of a team. I hope to be able to finish it one day.

Here's the GDD:
https://docs.google.com/document/d/1F33OA5kkk7Wjp70fYkMNtgNhBifOKiZ31K8JIHE9VVg/edit?usp=sharing

This level's goal is to introduce the basic mechanics: jumping, climbing and the goat's ability to break walls and launch rocks before allowing the player to get hold of the spear. The spear allows destroying grass and pole vaulting to reach higher areas

This level's goal is to introduce the basic mechanics: jumping, climbing and the goat's ability to break walls and launch rocks before allowing the player to get hold of the spear. The spear allows destroying grass and pole vaulting to reach higher areas

Here i show the areas the player unlocks after acquiring the spear: destroying grass, fighting goats and platforming with the pole vault skill.

Here i show the areas unlocked once the player acquires the dash and the flow state skills. An ability to redirect whatever speed you currently have to a new direction.